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Product Critiques

Below are my experience in product critiques. The products I chose to critique are the ones that I usually use in my daily life. I prefer to use a specific scenario to critique because the usability of a product varies depending on the context. Offering a scene could provide objective criteria to critique the product against.

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GOOGLE MAP

INCOMING

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FOREST

Design Challenge

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Visualize Investment

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Shopee Critique

What I Learned From My Design

Understand User Pain Points

It says that to solve the problem, you must find the right antidote. In light of this statement, understand users’ pain points are so important that they could affect the design solutions. Master user pain points, designers would have a better understanding of how to solve them, where to focus on, and what should be included in the design.

A designer is not a user

Empathy is a necessary ability for designers and would make a positive contribution to design decision making. However, if designers consider themselves as users, it would lead to failure. Because designers are not users, they cannot figure out all issues without user-centered data. Likewise, if design decisions aren’t based on research and user pain points, it is not a real user experience design.

Iteration brings good result

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The iterative design is an essential part of the overall user experience design. It not only establishes clarity early in the development cycle, but also brings out user feedback to ensure that design requirements meet user needs. Following iteration, designers could provide a powerful result that reaches the best for release to the market.

Team works better

Though individual design capability is crucial, how well working with teammates and the cross-functional group is also essential. In fact, working as a group can generate creative ideas, make significant design decisions, find potential problems early during the design process, and deliver better products for users.

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I always know that my design is not perfect, and there is more to learn and experience. The good thing is that I am capable of learning something from each design experience and keeping improving my design ability constantly.

Below are good parts I did on my design experience. 

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Creative Ideas

Rapid Prototyping

Problem-solving

Fast Learner

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See more specific parts of what I learned from each design experience.

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MapMe is a grocery shopping system integrated with users’ smartphones and shopping carts to help them improve their shopping efficiency and experience.

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Friender is a multi-functional mobile application experience that can enable students to make friends based on similar hobbies and also increase face-to-face interactions.

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A mobile experience that helps students to orientate different types of events in a new school year.

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© 2020 by Chen Liang

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